living life, one migraine at a time…

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Game Review: Phantasy Star Portable..

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~ You are a fresh meat er..graduate for the Mobile Defense Force and having been trained under the most “volatile” trainers, alot is expected from you. As luck would have it, your first routine mission for the MDF turns out to be your first adventure that will span the galaxy [in truth, 3 planets and a space station LOL]. 


~ Seeing that this is my First Phantasy Star game I played, I found it quite entertaining at some parts. It kinda dragged on a bit but it got me hooked.

Anyway, more or less, it plays like FFVII:CC but with teammates. You go around doing the main missions then for breathers, there are also a ton of side missions you can level-up in, gain money and collect items at.

I like how you fully customize your character’s appearance, from their hair [unless you picked the CAST race] to their shoes. And with four races available, the balanced Humans, the agile elf-like Neumans,the force user CASTs [robot people] and the brutish Beasts, gameplay will be diverse at best. Also, you will be able to pick your own partner [or partner machine as they call it] to help you out in missions just in case you don’t want any teammates hanging about.

Now, about your teammates, well I really didn’t like how they did the AI for them. You can have at least 4 people join up on you on missions accessing them to join up via “Partner Cards”. Most of them are already high level and no, you can’t customized them. You’ll get half the XP when they kill a monster and no, you can’t control their AI which is the irritating part. They mostly stick around you but when you’re already kicking butt, they just stand idly till the enemy smacks them upside their heads. Seriously, I get pissed off everytime I get mobbed and the others are just standing by.

Anyhoo, moving on…Sound and Graphics are ok at best although some of the voice-acting gets irritatingly annoying. The learning curve isn’t that high, in the end you’ll feel that this game is a button-masher.

Targeting is also my biggest peeve in this game. with a free-roam battle environment and tons of enemies coming at you, you need at least a stable targeting system. But they didn’t have that, they do have a target “lock” when you press the “L” button and a target is “locked” however, it’s just identifying a target and when you attack it, you have to re-target it again. Which is a pain in the ass when mobs are coming at you.

The missions are done always on the same map and you’ll be doing each mission 4 times, each time with a different degree level which can either be good or just too boring at some points. The storyline missions are different and you are required to only have the correct partner/s to be able to start the mission.

You are given a barrage of weapons and cute little floating er…”floaties”[?] which can be able to cast Force spells. The weapons can be also “linked” with a “photon art”/skill which then in turn, consumes PP points/skill points. Weapons are also upgradable [to level 10 which is MAX] via the Upgrade Grinders monsters drop [rare] or the Upgrade Grinders given when you end a mission. Force spells are basically Magic spells and they level up [to level 20 which is MAX] over time when you use them regularly.


~ All in all, it’s still a great game which even though it’s kinda dragging for me…I still come back and play it over and over. If you’re a fan, it’s a must and if you’re new, just try it out. It’ll tide you over till a new game comes around. 😀


Written by The AlanSong

April 21, 2009 at 11:02 am

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